First sale and update 1.1 developer QA stream

by amul on

We just released our first free update and are in the middle of our first sale (35% off!).

As part of this exciting week, we will have a special developer live stream, where we will both play Roche Fusion, and answer any questions our fans have about the game, us, or anything else!


The stream will happen:

Thursday May 21
20:00 CEST (18:00 GMT)

If you would like to ask us anything, or suggest a topic we talk about, let us know in our Steam Community Forum.
You can also leave your question on Twitter (tweet with hashtag #RocheFusionQA), or on Facebook.

You can of course also ask questions during the stream, but if you want to make sure we get to it, let us know ahead of time.

Hope to see you there!

First free content update - Now out!

by amul on

Today we have a whole lot of exciting news to share with you: we have released a brand new content patch for you including new ships, new bosses, new upgrades, new achievements, and many small fixes all throughout the game. And to sweeten the deal, you can also get Roche Fusion for a reduced price for a limited time, so this is the perfect moment to get started blowing those colourful enemies to bits!

Read on for more information about what's new, and how you can win a chance to design your own in-game upgrade!

Content Patch - 1.1

It is hardly a secret that we have been working on the first free content patch for Roche Fusion over the past couple of months. A few of the highlights are:
  • two new ships;
  • two new bosses;
  • six new upgrades - of which two are completely player-designed - plus four unique upgrades for the new ships;
  • sixteen new achievements;
  • new variety in enemy patterns;
  • and infinitely many more explosions!

Check out the latest trailer to see the new ships in action, or jump in the game right now to give the new content a try.

For a full list of changes, check out the bottom of this post.

We would love to hear what you think of all the new things. Make sure to drop us a few lines in our steam community page!

Balance contest & Leaderboards reset

With all the new content, there are many new strategies to pursue in Roche Fusion. We have been play testing a lot the last few weeks and balanced all of the new content as best we can.

However, since we can never try out all the possibilities, we are asking you to help us find problems in the new balance of the game.


To do this, we are having a contest: we are allowing the two people who are on top of the leaderboards (single player; easy difficulty) for the two new ships - Lily and the Crab - and have also shared at least some feedback on either our forums or the Steam Community to design one upgrade that will make it into the game.

You are also free to put your feedback in a Youtube video or blog, and post a link on our forums or Steam Community. Bonus points of you post a screenshot of your game-over screen, or even record the entire game!

The contest will run until Sunday May 24 10:00 UTC. We will then announce the winners. In the meanwhile we will work on improving the balance of the game based on your feedback, and we will release an update soon afterwards. When the balance update is released, we will also reset all the leaderboards, so you can start anew with the battle for the top of the list.

For the full details on the competition, check the thread on our steam community page.

Trading cards & Sale

Starting from today you will be able to start collecting trading cards automatically by playing Roche Fusion. Collect all eight cards to combine them into a badge and collect emoticons and backgrounds to spice up your Steam profile.

To celebrate the release of Roche Fusion's first content patch and the trading cards, Roche Fusion will be available for a reduced price all week. All in all there has never been a better time to get started with Roche Fusion and/or introduce all your friends to the game.

Patch notes

  • ships
    • [+] new ship: Lily, a ship with a strong close range attack, but has non-recharging armour instead of a shield
    • [+] new ship: Crab, a ship with a charging medium range attack and damage absorbtion when not firing
  • upgrades
    • [+] new upgrade: Reactive Shield
    • [+] new upgrade: Hornet
    • [+] new upgrade: Aft Torpedoes
    • [+] new upgrade: Dimension Drive (courtesy of our friends at 2Awesome Studio)
    • [+] new upgrade: Battering Ram (designed by Saphire)
    • [+] new upgrade: Remote Bomb (designed by Meroka)
  • enemies
    • [+] new mini-boss: the Fatboss
    • [+] new epic boss: the Epic Drone (or: Project Paul)
    • [+] many new movement behaviours for the blue circular drones have been added
    • the Epic Spiky boss now also has healthbar for its three separate parts, to make its health mechanics more clear
    • all support enemies spawned by bosses now also scale and become more difficult to kill as the game progresses
    • the laser drones have been completely rebalanced: the smallest ones are smaller, have more health, provide less points, stay in ghost longer, and spawn in larger amounts; the medium ones are smaller, have more health, and provide less points
    • the hit circles of laser drones are now more accurate
    • the epic dragon has less health overall, but the remaining health is now more evenly split over the stages
    • reduced the amount of enemies Captain Claw spawns in his meatshield
    • events no longer spawn inside the remainder of circular drone swarms
    • the snake boss no longer causes a game crash if all damage was done by player drones
    • the snake boss now is equally likely to spawn as the rest of the mini-bosses
  • metagame
    • [+] 16 new achievements: Patient; Cool guys don't look at explosions; They're swarming; Quartet; But our princess is in another castle; Instakill; When life gives you limes; It's dangerous to go alone! Take this.; Health++; I am fully charged!; Endgame; Superstar; Secret weapon; Not so secret weapon; Hive Five; Division by zero
    • [+] in-game leaderboard have been added and can be found in the extras menu
    • [+] the total amount of times the player ship is upgraded is now tracked
  • misc
    • [+] an in-game console has been added (open using tilde; open and focus using alt+tilde)
    • [+] new end-game statistics: amount healed and amount of fully charged shots
    • the boss music had its volume increased
    • enemy homing missiles no longer suck up performance when no target is present
    • a rare audio crash when using Bullet Time has been resolved
    • end game statistics are now truncated if they no longer fit on the screen
    • a warning that was caused by one of the mod files has been resolved
    • several bugs in the weapon cycle code have been fixed, resolving some unwarranted behaviour
    • sound effects have been prevented to be played every frame, resolving some rare crashes at high framerates
    • further changes have been made to enable Roche Fusion to run on multiple platforms

Dimension Drive & Roche Fusion crossover - 72 hour madness

by amul on


Today I've got some crazy news!

We have created a super shoot-em-up indie deal with our friends from 2AwesomeStudios.

For a limited time of only 72 hours, if you back their Kickstarter for the awesome Dimension Drive, you can get a copy of Roche Fusion for just €4 extra!

Head on over and take a look, and make sure to tell all your friends!
This is the perfect opportunity to pick up Roche Fusion if you haven't yet, or to pick it up for a friend.

Dimension Drive - Roche Fusion cross-over on Kickstarter

Since Roche Fusion is already out and about, everyone who gets the deal will get Roche Fusion right after the Kickstarter succeeds!

In addition, we will release our first FREE content update right after the Kickstarter as well!

Among new ships, bosses, upgrades and more we are including an upgrade that we shamelessly stole from Dimension Drive: The... Dimension Drive!

Check out this video for a little teaser of teleporting goodness:

You can also find more info about the update on our website here:

So, head on over to the Dimension Drive Kickstarter page and get yourself some of that sweet deal, before it is too late!

(Officially) announcing free content update!

by amul on


It has been about three months now since Roche Fusion's release on Steam, and we are humbled by the positive reception; the great reviews, feedback, and other comments.

But that is not where it stops!

We have been busy at work, and in just a few weeks, we will release our first FREE content update, with even more ships, upgrades, enemies, and definitely more explosions!

Until then we will post regular updates here, on Facebook and on Steam!

Further, we are creating a series of small spoiler videos to show off some of the cool new upgrades we are adding. You can watch the first one right here!

Make sure to also check our YouTube channel and subscribe, to make sure you don't miss future videos.

If you want to get the absolutely most up-to-date information, including inside info not posted anywhere else, make sure to follow our developers on Twitter:

We also have weekly live-streams, where we play-test the game, maybe write a bit of code, answer questions, and just in general have a lot of fun!


In fact, there will be a live-stream TODAY!

So make sure to head over to at 14:00 GMT and take a look!

We will be posting a lot more info, including images, videos, and some very special announcements over the coming days and weeks, so watch out for that!

For now, enjoy the pixels!

Dutch Comic Con Recap

by amul on

The Dutch Comic Con is over and I can say we truly had a blast being there.


I want to thank everybody who came by (and came back) to look at and play Roche Fusion!

We had a great time talking to all of you and seeing you enjoy our game.

If you played the game and liked it, remember that you can get the game on Steam right now!

Even though the game is out, we are still working on it to bring you additional content and features in the future (for free!).

To keep up to date, make sure to keep an eye on our weekly devlog, where we post every Friday with in-depth information about what we are working on.

Also consider following our developers on Twitter: @amulware @tomrijnbeek or like us on Facebook to get the newest updates.

If you like the game, also make sure to tell your friends, and give us a recommendation on Steam.
These things really help us a lot, and allow us to keep on working on the game, to make it even more awesome in the future.

Have you been living under a rock and missed some of our older posts? Luckily you can still read all of them on our forums. This is also the place to discuss them.